Hieko Skillz
04-01-2008, 11:00 PM
well heres vids from the bug abuse group me and Benz were in
Tainted Ones 2 (http://media.putfile.com/tainted-ones-2) - ~30 mins long
Tainted Ones 3 (http://media.putfile.com/Tainted-Ones-3)- ~40 mins long
Tainted Ones Boxing Parade (http://media.putfile.com/Tainted-Ones-Boxing-Parade)- ~ 13 mins long
Tainted Ones Mod Party Crash (http://media.putfile.com/Tainted-Ones-Mod-Party-Crash)- ~ 14 mins long
Alright, this is a compilation of all of our bugs. I'm going to *try* to go in chronological order.
I don't have documentation for a lot of our bugs,like pictures, but ill still try to explain things accurately
These first few bugs i discovered before Tainted Ones was formed.
1. Armor on Entrana.
This was a very simple bug, and it was my first. Basically a player could bring armor on Entrana if he opened treasure tail caskets with rewards inside while on the island. I remember i used to range greater demons down their with a friend, and I'd have him hold armor while i did clues i got from greaters, we eventually had a few sets of rune up there. I don't have pictures, sorry.
Discovery Credit: Kami
2. Bandages at the Duel arena
Upon the release of Castle Wars, it was possible to take bandages and barricades out by dieing with them inside the waiting room. Jagex slipped up and forgot to count bandages as an item of food, and as a result you could use them to heal in no food duels. I scammed around 120M with this bug, which was worth a lot more back then. After a day or two others started catching on, but I'd stopped by then, content with my winnings.
Discovery Credit: Kami
3. Crystal Bows, banking unbankables.
These two bugs came handed in hand. Way back when, members items didn't retain certain properties while on free servers. using this method you could bank members objects that were unbankable, such as toads and lamps. This also applied to other things, such as alching or dropping items. Shortly after the release of crystal bows, they came out with the crystal seed which allowed you to obtain crystal bows for as cheap as 180k provided you had the seed. full charged crystal bows would alch for over 540k, however the game wouldn't let you alch them unless you went to f2p. Using this method i would buy seeds for 50-200k, and make profit buying the crystal bows for 180k, then alching them for 540k on f2p.
Discovery Credit: Kami
4. Bandages out of castle wars... Again.
Jagex released a few new random events at one point, one of which included Dr. ford, a woodcutting random event. The random operated on a series of interfaces, you could preform a few different tasks while still in the random, such as walking and teleporting, and logging out and in would restart it at the beginning. Using this, you could go into castle wars and take bandages, then have Dr. Ford teleport you out by purposely failing the random. We later discovered this would work with other teleport randoms as well, however this has since been fixed.
Unfortunately, The bandages no longer worked in the duel arena... the good news was, other people didn't know that, and bandages were still tradable. I used a couple noob accounts to sell bandages, they were both banned, but i was able to make some large sales. I sold 22 bandages for 44M to one staker, and 10 for 25M to another staker. They were both very prominent stakers, and chances are you've heard of them. I also sold a few singles on the side for 1-2m each.
Discovery Credit: Kami
After this point, Tainted Ones was founded.
5. Armor in no armor duels.
This is a bug in which you could keep armor on in no armor duels. During a series of experiments in the duel arena, we discovered that someone could accept a duel, but never go into the arena if they were able to make a menu, or interface pop up before their entrance. This was very hard to do at first, because you had to quickly press accept, then open up a quest journal or something, and the timing was difficult. Then we discovered that someone could cast a teleother spell on you while you had the duel screen up, and this would immediately bring up the teleother screen before going into the duel. If you did not close the screen within 3 seconds, the duel would be canceled. If you did close the screen within 3 seconds, you would arrive in the duel a few seconds late. We discovered that if you did something to fill up your inventory at the same time you closed the screen, for example, slicing a pineapple so it takes up more spaces, or emptying a rune essence pouch, then it would not leave room for any items to be unequipped, and as a result you would keep them on. This was known as the hope campaign, and we scammed over 300M using a staking pure named "o o hope 0 o".
Discovery Credit: Kami, Robert
6. Forced Teleports, Multi Dueling, Attacking people from inside the arena
these bugs came hand in hand. We mostly used the effects this bug produced to make the first tainted ones video, so check that out to see its effects in action. Basically, after jagex caught on to the hope bug, they made it so that if you made a change to your inventory before the duel started, you wouldn't go in the duel at all. However, when the duel timed out after waiting for you, you would be instantly teleported to the duel arena hospital. Normally it would only take about 3 seconds to time out, but using multiple teleothers you could rig it so that you could delay it infinitely. As a result, you could be in castle wars with say, an inventory of barricades, then trick the game into thinking you just ended a duel, and be teleported to the duel arena with barricades in tote. this concept could be applied in a lot of other places. Jagex eventually fixed this bug by making it impossible to delay entrance to duels. This bug also caused a long episode between my main (kamiccolo90, lvl 102) and jagex, and i was eventually banned. Robert and me had tried messing with stakes to find a dupe bug, but we found out that the stake window acts as a temporary bank, and therefore it is near impossible to dupe, since you cant take an item out that isn't there.
Discovery credit: Kami, Robert.
7. Invisibility and walking around with 0 HP
This bug occurred when you preformed an ancient teleport spell, or a dragon ammy teleport, right as you were brought down to 0 hp. Timing could be difficult, but wasn't impossible. This bug wasn't very useful, but had benefits. You could stay invisible and gain hp, and people wouldn't be able to see you. You could also cast a teleport spell without actually teleporting there, which made it easier to train magic in some instances. I had my noob banned (nub n champs, lvl 64, also held the record for lowest level to do DT at 34, and lowest legend at 46) for abusing this bug, after i attracted the attention of several player mods while invisible.
Discovery Credit: Hipi
After this point, i took a very long break from RS, then came back shortly after the release of POH, using a level 106 account a friend gave me.
8. Minor House Bugs
After a day or so of messing with POH, It became very clear the houses were very buggy. You could go into another players build mode by having them leave the house, then re-enter in build mode, then use their butler to take you to them. This ultimately did not have many benefits. We also found you could poison people and kick them out of the house before death, and they would die and lose items... these were both very small bugs, and other people noticed them as well, which is why they were fixed.
Discovery Credit: Hipi, Racer (Jon)
9. Minor GP Dupe.
Eventually we got around to experimenting with the chests in the game room that held gp. after a little experimentation, we found out you could duplicate the GP in the chest by having the owner leave his house, then log out, during which time a second person still in the house would take the money out. When the first person logged in, the money would still be in the chest. This could be repeated infinitely, and two people could make 3M an hour using a mahogony chest with 50k. Unfortunately, this was also a fairly simple bug, and it was fixed within a few days, and we only made about 20M off it.
Discovery Credit: Kami, Hipi
10. Forced Teles are back, and Unlimited Instant Mage Xp!
Hipi was kind enough to notice that if you were trying to enter the shanty pass, and you teleported somewhere right as the disclaimer was placed in your inventory, it would tele you there, then immediately teleport you back to the pass. This works in a few other situations as well, i don't want go into detail explaining why, so we'll just leave it at that. I had the bright idea that you could teleport to you house, then be transported back to the pass, tricking the game into thinking your still inside the house. It worked perfectly, and as a result whenever you turned on build mode, it would take you into the build mode of your house. And as an added bonus, exiting through the portal would take you back to where you teleported from. Using this feature, not only could we get barricades and all that fun stuff once again, but we could also get more magic xp then we could ever need. We would go into the alchemists playground at mage arena, then teleport into the build mode using the bug. a friend would then come in my house and trade me money, millions of gp at a time, then i would exit through the portal, and be back in the alchemists playground with a lot of GP. When you deposit coins into the box in the alchemists playground, you get 2 xp per gp. We got a lvl 10 account to 87 magic with 4M gp cash, and this boosted him to 46 combat. Unfortunately, a friend of mine freaked out when i told him and tipped off jagex. as a result they made it so if you try putting in more then 120k, it kicks you out of the playground, and takes your money with no xp received. one of our members lost a few mil this way.
Note: in tainted ones two, we have a scene with the lvl 10 getting 87 magic instantly. you can watch it once the videos released.
Discovery Credit: Kami, Hipi
11. Glory Amulet Dupe
Now then, with the exception of the mage portion of that last bug, the rest of it still worked. I was able to engineer it so that you could walk around runescape with build mode on. and go in other peoples houses that way. Unfortunately this didn't wield the benefits I'd hoped, you couldn't take other peoples furniture, or build in their house. However, Hipi discovered that if you tried to take an item that you normally get back, such as a legends cape, glory ammy, or set of armor, you would get the item back, but the display would still be up. And so it was, the glory campaign began. I got together some good friends, and we got to work duping glories. within just a couple days we had 10k glorys sold, and a good 500m between us. Unfortunately, jagex was still onto us from the magic bug, and they apparently did a little trade tracing and were able to ban all of us, including our mules. The thing is, Jagex still didn't have a clue how the hell we did it, so in order to save my friends account, since he had the most to lose, we allowed him to tell them how the bug was done. The rest of us were banned, and thats how most of the Tainted Ones Martyrs came to be.
Discovery Credit: Kami, Hipi
12. Yes, we have a fantastic 12th bug, unfortunately, it hasn't been fixed, so we will have to wait until then to let everyone know how it goes.
UPDATE: October 10 - The 12th bug is STILL not fixed, but we did get a P-mod account and found this information, woah! whats this? Jagex lying to their members again? (after we saw this, we tested the bug, and it still works).[/b]
Tainted Ones 2 (http://media.putfile.com/tainted-ones-2) - ~30 mins long
Tainted Ones 3 (http://media.putfile.com/Tainted-Ones-3)- ~40 mins long
Tainted Ones Boxing Parade (http://media.putfile.com/Tainted-Ones-Boxing-Parade)- ~ 13 mins long
Tainted Ones Mod Party Crash (http://media.putfile.com/Tainted-Ones-Mod-Party-Crash)- ~ 14 mins long
Alright, this is a compilation of all of our bugs. I'm going to *try* to go in chronological order.
I don't have documentation for a lot of our bugs,like pictures, but ill still try to explain things accurately
These first few bugs i discovered before Tainted Ones was formed.
1. Armor on Entrana.
This was a very simple bug, and it was my first. Basically a player could bring armor on Entrana if he opened treasure tail caskets with rewards inside while on the island. I remember i used to range greater demons down their with a friend, and I'd have him hold armor while i did clues i got from greaters, we eventually had a few sets of rune up there. I don't have pictures, sorry.
Discovery Credit: Kami
2. Bandages at the Duel arena
Upon the release of Castle Wars, it was possible to take bandages and barricades out by dieing with them inside the waiting room. Jagex slipped up and forgot to count bandages as an item of food, and as a result you could use them to heal in no food duels. I scammed around 120M with this bug, which was worth a lot more back then. After a day or two others started catching on, but I'd stopped by then, content with my winnings.
Discovery Credit: Kami
3. Crystal Bows, banking unbankables.
These two bugs came handed in hand. Way back when, members items didn't retain certain properties while on free servers. using this method you could bank members objects that were unbankable, such as toads and lamps. This also applied to other things, such as alching or dropping items. Shortly after the release of crystal bows, they came out with the crystal seed which allowed you to obtain crystal bows for as cheap as 180k provided you had the seed. full charged crystal bows would alch for over 540k, however the game wouldn't let you alch them unless you went to f2p. Using this method i would buy seeds for 50-200k, and make profit buying the crystal bows for 180k, then alching them for 540k on f2p.
Discovery Credit: Kami
4. Bandages out of castle wars... Again.
Jagex released a few new random events at one point, one of which included Dr. ford, a woodcutting random event. The random operated on a series of interfaces, you could preform a few different tasks while still in the random, such as walking and teleporting, and logging out and in would restart it at the beginning. Using this, you could go into castle wars and take bandages, then have Dr. Ford teleport you out by purposely failing the random. We later discovered this would work with other teleport randoms as well, however this has since been fixed.
Unfortunately, The bandages no longer worked in the duel arena... the good news was, other people didn't know that, and bandages were still tradable. I used a couple noob accounts to sell bandages, they were both banned, but i was able to make some large sales. I sold 22 bandages for 44M to one staker, and 10 for 25M to another staker. They were both very prominent stakers, and chances are you've heard of them. I also sold a few singles on the side for 1-2m each.
Discovery Credit: Kami
After this point, Tainted Ones was founded.
5. Armor in no armor duels.
This is a bug in which you could keep armor on in no armor duels. During a series of experiments in the duel arena, we discovered that someone could accept a duel, but never go into the arena if they were able to make a menu, or interface pop up before their entrance. This was very hard to do at first, because you had to quickly press accept, then open up a quest journal or something, and the timing was difficult. Then we discovered that someone could cast a teleother spell on you while you had the duel screen up, and this would immediately bring up the teleother screen before going into the duel. If you did not close the screen within 3 seconds, the duel would be canceled. If you did close the screen within 3 seconds, you would arrive in the duel a few seconds late. We discovered that if you did something to fill up your inventory at the same time you closed the screen, for example, slicing a pineapple so it takes up more spaces, or emptying a rune essence pouch, then it would not leave room for any items to be unequipped, and as a result you would keep them on. This was known as the hope campaign, and we scammed over 300M using a staking pure named "o o hope 0 o".
Discovery Credit: Kami, Robert
6. Forced Teleports, Multi Dueling, Attacking people from inside the arena
these bugs came hand in hand. We mostly used the effects this bug produced to make the first tainted ones video, so check that out to see its effects in action. Basically, after jagex caught on to the hope bug, they made it so that if you made a change to your inventory before the duel started, you wouldn't go in the duel at all. However, when the duel timed out after waiting for you, you would be instantly teleported to the duel arena hospital. Normally it would only take about 3 seconds to time out, but using multiple teleothers you could rig it so that you could delay it infinitely. As a result, you could be in castle wars with say, an inventory of barricades, then trick the game into thinking you just ended a duel, and be teleported to the duel arena with barricades in tote. this concept could be applied in a lot of other places. Jagex eventually fixed this bug by making it impossible to delay entrance to duels. This bug also caused a long episode between my main (kamiccolo90, lvl 102) and jagex, and i was eventually banned. Robert and me had tried messing with stakes to find a dupe bug, but we found out that the stake window acts as a temporary bank, and therefore it is near impossible to dupe, since you cant take an item out that isn't there.
Discovery credit: Kami, Robert.
7. Invisibility and walking around with 0 HP
This bug occurred when you preformed an ancient teleport spell, or a dragon ammy teleport, right as you were brought down to 0 hp. Timing could be difficult, but wasn't impossible. This bug wasn't very useful, but had benefits. You could stay invisible and gain hp, and people wouldn't be able to see you. You could also cast a teleport spell without actually teleporting there, which made it easier to train magic in some instances. I had my noob banned (nub n champs, lvl 64, also held the record for lowest level to do DT at 34, and lowest legend at 46) for abusing this bug, after i attracted the attention of several player mods while invisible.
Discovery Credit: Hipi
After this point, i took a very long break from RS, then came back shortly after the release of POH, using a level 106 account a friend gave me.
8. Minor House Bugs
After a day or so of messing with POH, It became very clear the houses were very buggy. You could go into another players build mode by having them leave the house, then re-enter in build mode, then use their butler to take you to them. This ultimately did not have many benefits. We also found you could poison people and kick them out of the house before death, and they would die and lose items... these were both very small bugs, and other people noticed them as well, which is why they were fixed.
Discovery Credit: Hipi, Racer (Jon)
9. Minor GP Dupe.
Eventually we got around to experimenting with the chests in the game room that held gp. after a little experimentation, we found out you could duplicate the GP in the chest by having the owner leave his house, then log out, during which time a second person still in the house would take the money out. When the first person logged in, the money would still be in the chest. This could be repeated infinitely, and two people could make 3M an hour using a mahogony chest with 50k. Unfortunately, this was also a fairly simple bug, and it was fixed within a few days, and we only made about 20M off it.
Discovery Credit: Kami, Hipi
10. Forced Teles are back, and Unlimited Instant Mage Xp!
Hipi was kind enough to notice that if you were trying to enter the shanty pass, and you teleported somewhere right as the disclaimer was placed in your inventory, it would tele you there, then immediately teleport you back to the pass. This works in a few other situations as well, i don't want go into detail explaining why, so we'll just leave it at that. I had the bright idea that you could teleport to you house, then be transported back to the pass, tricking the game into thinking your still inside the house. It worked perfectly, and as a result whenever you turned on build mode, it would take you into the build mode of your house. And as an added bonus, exiting through the portal would take you back to where you teleported from. Using this feature, not only could we get barricades and all that fun stuff once again, but we could also get more magic xp then we could ever need. We would go into the alchemists playground at mage arena, then teleport into the build mode using the bug. a friend would then come in my house and trade me money, millions of gp at a time, then i would exit through the portal, and be back in the alchemists playground with a lot of GP. When you deposit coins into the box in the alchemists playground, you get 2 xp per gp. We got a lvl 10 account to 87 magic with 4M gp cash, and this boosted him to 46 combat. Unfortunately, a friend of mine freaked out when i told him and tipped off jagex. as a result they made it so if you try putting in more then 120k, it kicks you out of the playground, and takes your money with no xp received. one of our members lost a few mil this way.
Note: in tainted ones two, we have a scene with the lvl 10 getting 87 magic instantly. you can watch it once the videos released.
Discovery Credit: Kami, Hipi
11. Glory Amulet Dupe
Now then, with the exception of the mage portion of that last bug, the rest of it still worked. I was able to engineer it so that you could walk around runescape with build mode on. and go in other peoples houses that way. Unfortunately this didn't wield the benefits I'd hoped, you couldn't take other peoples furniture, or build in their house. However, Hipi discovered that if you tried to take an item that you normally get back, such as a legends cape, glory ammy, or set of armor, you would get the item back, but the display would still be up. And so it was, the glory campaign began. I got together some good friends, and we got to work duping glories. within just a couple days we had 10k glorys sold, and a good 500m between us. Unfortunately, jagex was still onto us from the magic bug, and they apparently did a little trade tracing and were able to ban all of us, including our mules. The thing is, Jagex still didn't have a clue how the hell we did it, so in order to save my friends account, since he had the most to lose, we allowed him to tell them how the bug was done. The rest of us were banned, and thats how most of the Tainted Ones Martyrs came to be.
Discovery Credit: Kami, Hipi
12. Yes, we have a fantastic 12th bug, unfortunately, it hasn't been fixed, so we will have to wait until then to let everyone know how it goes.
UPDATE: October 10 - The 12th bug is STILL not fixed, but we did get a P-mod account and found this information, woah! whats this? Jagex lying to their members again? (after we saw this, we tested the bug, and it still works).[/b]