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Colin
10-15-2008, 05:44 PM
PvP worlds have arrived! Are you ready to pit your combat skills against other players in the halls of the White Knights’ Castle? Are you prepared to fight to the death in the fields of Lumbridge? Well, now is your chance.

To get started, load up the game like normal (click here to read about the changes to the log-in system we've also released today), and then choose 'World Select' on the title screen. Then pick a world which has a tick in the 'skull' column to choose a PvP world. To avoid nasty accidents, if you let the game choose a world for you automatically it will never select a PvP world. Also note that you require a Combat level of at least 20 (not including Summoning) to get into a PvP world.

Before you are logged in, you will be warned that you are entering a PvP world which is a dangerous place: you will lose your items on death and you will not get a gravestone. Upon entering the world for the first time, you’ll be teleported to Lumbridge and given a manual to explain the finer points of PvP worlds.

Here’s a quick run-down of the features:

* Fight players (within your level range) anywhere on the map, except in a few safe areas.
* Safe areas include banks, respawn points and some guilds.
* Level ranges are 10% of your Combat level, plus 5 levels. If you are fighting inside the Wilderness, the Wilderness level is added to this total. Your current attack range is shown on your screen at all times. (The 10% is measured from the higher of the two combatants’ levels.)
* Skulling is back – same rules apply. If you initiate combat, you are skulled and on death you will lose all items, with the Protect Item prayer saving one item as normal.
* Teleport Block is back in the normal spellbook.
* Some mi****mes are available to play, others are not – please see the Game Guide for more details.
* Death drops are back – new rules apply. Drops will be a mixture of items from the defeated opponent’s inventory and items from drop tables specific to PvP worlds. See below for details.

The quality of the drops you get when you PK someone depends on several different factors:

* To get a reward from a kill, you also have to risk some items yourself!
* To accumulate a possible reward, you have to risk a minimum of 75k of items on a members’ world, or a minimum of 25k of items on a free world.
* Note that your three most valuable items won’t count as being risked unless you’ve been skulled, as you wouldn’t lose them.
* The longer you spend on a PvP world (outside a safe area) with the required amount of items at risk, the better your possible rewards might become, to reward you for your risk.
* The possible reward increases even faster and goes to a higher maximum if you go into a ‘hot zone’.
* Note, however, that risking more than the minimum won’t improve your rewards faster, so it’s a good idea to take relatively cheap and useful items that won’t cost you too much to replace if you die.

When you get a successful kill, the exact reward you can claim depends on a number of other factors, including the level difference between you and the value of the items items lost by the dying player. Any unclaimed loot is saved for the next kills, so you don't have to worry about it being lost if you kill a low level player.

Don't despair if you are dying a lot and losing a lot of items. The game will detect this and improve your chance of getting decent rewards when you do eventually get a good kill.

The above is a simplified description of how it all works. To prevent cheating there are various other factors taken into account. We've calculated the rewards and rates very carefully, so that a successful PKer should be able to get a good income, and PKers who get lucky might find themselves with a good drop. Higher level players may also get higher rewards to reflect their increased earning ability when not PKing, such that PKing is still worthwhile for them. The aim is to make PKing a fun alternative (albeit very high risk) way of earning money in the game.

Included in the PvP-specific drop tables is a wide range of new combat equipment and XP-boosting gloves. Members will get access to level 78 items for all three corners of the combat triangle, including armour as well as weapons, and a new set of Ancient Magick spells. Non-members will get access to corrupt dragon equipment. To find out more about these items, please visit the Game Guide.

Have fun PKing!

Mod Benny
RuneScape Content Developer

In other news...

We've changed the way your Combat level is calculated, so that PKers aren't discouraged from levelling Summoning. It seemed a bit unfair that Summoning increased your Combat level everywhere but couldn't actually be used everywhere. Therefore, your Summoning is now only counted into your Combat level if you have recently summoned a creature or held a Summoning pouch. When you log in, you will see that your Combat level has been split into two numbers (e.g. '75+6'). The first number is your base Combat level, and the second is the potential extra available from Summoning. If you're holding a Summoning pouch or have a familiar, this potential will be added on taking you to your full level.

For example, if you are level 55, this might be shown as follows:

* Without a familiar, a Summoning pouch, or having dropped a pouch recently: level 50+5
* With a familiar, a Summoning pouch, or having dropped a pouch recently: level 55

Players in the same clan chat channel will now appear as purple dots on the minimap. This is the second highest priority after friends (green) and before other players wearing the same team capes (blue). Note: Being in the same clan won't remove the default attack option in the same fashion as a team cape!

Bogrog has expanded his enterprises even further and will now convert your spare Summoning spell scrolls to shards in a similar way to his already popular pouches to shards service.

The beacons scattered throughout the wilderness will now remember how many logs you've stored at each even after an emergency has arisen (quite literally).

The reward gloves from Fist of Guthix can now be used to pick nettles without injury. Also the Fishing gloves will now give the bonus experience for swordfish in Piscatoris.

Don't get your feathered headdresses all ruffled. You can now craft these useful bits of headwear using the Assist System in addition to the traditional way.

The Corporeal beast has become wise to your tricks and has gained a stomp attack that hurts players standing underneath him. Watch out!



http://i35.tinypic.com/20pqy43.jpg

You wanna fight me? PM me and ill give you my username and the location of where we can fight.
I'm level 113 by the way.

David
10-15-2008, 05:50 PM
Yet again, Runescape sucks (Even though I sometimes play it)

Yes, Dodian wouldnt be here without Runescape. But, Dodian is a form of the old RuneScape. Not the new, the old was good. The new is bad. Also, being a RSC player aswell as a Old version of Rs player. Id know that. :P

Max
10-15-2008, 05:51 PM
Rs still fails, but the new worlds are pretty cool. :)

Colin
10-15-2008, 05:53 PM
I don't play Runescape as much as I did before, right now I'm switching between Dodian and Runescape, mostly Dodian forums and maybe a little rule breaker catching in-game lol.

shadow8564
10-15-2008, 06:33 PM
yep rs still sux :o

but the pvp worlds have made it better a bit, i might play a little :)

Colin
10-15-2008, 06:34 PM
Its ok you can pretty much pk anywhere you want to, I mean ANYWHERE! It's awesome, except for if you run into like a really high level your pretty much dead.

Boylight
10-15-2008, 11:42 PM
Nice copy.Rs fails.

619hit
10-15-2008, 11:59 PM
runescape was fun until they made the people upgrade.

Asian
10-16-2008, 12:04 AM
Copy n Paste.

But, the new armour fails.

zelix
10-16-2008, 04:21 AM
phail

it is still boring ater playing for a while

sasa774
10-16-2008, 04:35 AM
Well i only like rs because there is so much to do ... but in dodian almost noth ...

thekill362
10-16-2008, 05:37 AM
Pvp Worlds Are Sooooooooooooooooo Boring

Becase If U Pk A Sara Sword U Get A Obby Shield... That Sucks ....

Mko
10-16-2008, 05:52 AM
dude since u copied and pasted and didnt say that jagex typed that u are breaking a rule.
dont do it again.

Dangt351
10-16-2008, 06:15 AM
Hmm, I'll have a little bit of a look :)

~Dangt351

Punk1d
10-16-2008, 06:20 AM
RuneScape always was a failure:o

KxWarrior
10-16-2008, 10:33 AM
wow pvp worlds, too bad 3/4's of the people who play now can't pk for ****

Italy68
10-16-2008, 10:35 AM
RuneScape always was a failure:o
Sooooooo trueeeeee

DaR3dMag3
10-17-2008, 11:19 PM
You guys think, it may suck, but i've gotten a sh*t load of corrupt crap, a dd, a chain, and a d med!

Plus, members get new armor ONLY needing 20 def if you get corrupted anchient warriors. Plus, if you get the brawling gloves, imagine how awesome it would to skill or train in a pvp world. Did a mention the brawling glove quadriples the exp gained while in the wild (Normally doubling)?

Runescape might not start to fail so bad, after all. Runescape might make a come back.

Runescape FTW.

EDITED: I got raped in varrock wild area by a player and a revvy, and lost my precious 400k courrpt d chain!!! OH NOLES!

Boylight
10-18-2008, 01:28 AM
Skillz ur half right.Runescape may suck for who played long time.
Jagex ruined real runescape with a nerd updates.Wealth especially for me and bounty hunter&clan wars.

DaR3dMag3
10-18-2008, 08:56 AM
But I think the fixed it, when they added PvP servers. Just go to the thread in my sig for more information about the PvP servers.

Colin
10-18-2008, 09:07 AM
Runescape's PvP Worlds aren't all that bad actually its quite fun pking someone right after they got a kill and have ran out of food lol.