DaR3dMag3
08-30-2009, 10:42 AM
I've seen people complaining about how the community is dying, and that people troll too much (I'm not sure if talking in l33tspeak in my sentences is trolling...), so I have a *legitimate* idea for bring the forums back to life... and get ourselves a new game...
GANGSTA WARS *Unofficial* MANUAL Version 0.1
NOTE: This manual and all things inside are copyright to Bryan James Rowell (Known as DaR3dMag3). If any ripping or theft results, I will have admins track your IP, contact your ISP, and will alert the authorities. I don't mind showing your friends, just PLEASE link to this thread. It's not cool to be a n00b (In this case, its not legal, either). Thank you people!
1. Welcome to tha hood
Welcome to tha hood! This city (Not named yet) has many buildings, and many ways to make a living. You could get a boring job, making things, selling food, working in a office... or you can see the wild side of this big city. What will you fight for? Drugs? Money? Respect? Love? Did I mention money? You could go with the Black Mobsters... they know the works of the trade. Or how about the Red Warriors? They thrive to fight everyday. Blue Lords? Extortion and smuggling is their thing. White Fang? They are new to the scene... but they have potential... What are you waiting for? Come join us today!
2. The boring part...
-Joining up
Now that you know of this thriving city, your wondering how you join the gang wars, your wondering "How can I start shooting people today?" Well, you must have a Dodian account before you can play. Don't have one? Go to http:/www.dodian.com to register. Once you do, your set to play!
- Classes
First, lets go over the Gangs.
Black Mobsters - The Italians with the power. They can just as easily deal drugs and weapons, as easily they can fight. They think only of their family and their business partners.
Hitman- Per Level
HP: 15 EP: 10 ATK: 3 DEF: 1 LUCK: 1 SPD: 2
Good at: Fighting
Average at: Jobs
Bad at: Business
The front line of the Mobsters. They can fight just as good as they can rely on their fellow capos. However, they fail at persuasion and trading skills, making them an awesome killing machine.
Specials: Luring enemys, dual wielding (Some weapons excluded), and able to rob stores.
Don-
HP: 10 EP: 20 ATK: 1 DEF: 2 LUCK: 3 SPD: 1
Average all around
They tend to be the ones pulling the strings (Besides the Godfather himself), they can do most things good, but do not specialize in any area...
Specials: Bribe, Buff party members, defuse *most* mines.
Urchin
HP: 5 EP: 15 ATK: 1 DEF: 5 LUCK: 5 SPD: 3
Good at: Jobs
Average at: Business
Bad at: Fighting
A frail little thing, capable of getting the job done, no matter the cost. However, they *may* get the crap knocked out of them in a fight... but their skills is useful in any PVE or PVP situation.
Specials: Set mines, heal party members, surprise enemy's.
Red Warriors - Great fighters, all capable of dual wielding... but some are more skilled than others.
Mercenary-
HP: 12 EP: 8 ATK: 3 DEF: 3 LUCK: 2 SPD: 2
Good at: Fighting
Average at: Business
Bad at: Jobs
These street warriors work for pay, are good fighters, and are ok business men... but they lack skills to make deals, so they tend to be left out on big time deals.
Specials: Multiple attacks, set and defuse mines, and "persuade" people...
Capo
HP: 8 EP: 14 ATK: 2 DEF: 4 LUCK: 1 SPD: 1
Good at: Jobs
Average at: Fighting
Bad at: Business
These "do-it-yourself" types can do jobs and fighting themselves, but as much as the Mercenary, they lack trade skills, as most Warriors do.
Special: Buff party members, hire mercenary's, and break into secure places.
Prophets
HP: 10 EP: 10 ATK: 1 DEF: 6 LUCK: 6 SPD: 2
Average at everything
These guys can "see" into the future. They can see that they might win a fight. They can see their big payday, and they can defiantly see the street in front of them.
Specials: Can heal party members, see opponents abilities and weaknesses, and wield most weapons with ease.
More will be posted later tonight and tomorrow. Please post ideas or constructive criticism. Help designing the game will help too.
GANGSTA WARS *Unofficial* MANUAL Version 0.1
NOTE: This manual and all things inside are copyright to Bryan James Rowell (Known as DaR3dMag3). If any ripping or theft results, I will have admins track your IP, contact your ISP, and will alert the authorities. I don't mind showing your friends, just PLEASE link to this thread. It's not cool to be a n00b (In this case, its not legal, either). Thank you people!
1. Welcome to tha hood
Welcome to tha hood! This city (Not named yet) has many buildings, and many ways to make a living. You could get a boring job, making things, selling food, working in a office... or you can see the wild side of this big city. What will you fight for? Drugs? Money? Respect? Love? Did I mention money? You could go with the Black Mobsters... they know the works of the trade. Or how about the Red Warriors? They thrive to fight everyday. Blue Lords? Extortion and smuggling is their thing. White Fang? They are new to the scene... but they have potential... What are you waiting for? Come join us today!
2. The boring part...
-Joining up
Now that you know of this thriving city, your wondering how you join the gang wars, your wondering "How can I start shooting people today?" Well, you must have a Dodian account before you can play. Don't have one? Go to http:/www.dodian.com to register. Once you do, your set to play!
- Classes
First, lets go over the Gangs.
Black Mobsters - The Italians with the power. They can just as easily deal drugs and weapons, as easily they can fight. They think only of their family and their business partners.
Hitman- Per Level
HP: 15 EP: 10 ATK: 3 DEF: 1 LUCK: 1 SPD: 2
Good at: Fighting
Average at: Jobs
Bad at: Business
The front line of the Mobsters. They can fight just as good as they can rely on their fellow capos. However, they fail at persuasion and trading skills, making them an awesome killing machine.
Specials: Luring enemys, dual wielding (Some weapons excluded), and able to rob stores.
Don-
HP: 10 EP: 20 ATK: 1 DEF: 2 LUCK: 3 SPD: 1
Average all around
They tend to be the ones pulling the strings (Besides the Godfather himself), they can do most things good, but do not specialize in any area...
Specials: Bribe, Buff party members, defuse *most* mines.
Urchin
HP: 5 EP: 15 ATK: 1 DEF: 5 LUCK: 5 SPD: 3
Good at: Jobs
Average at: Business
Bad at: Fighting
A frail little thing, capable of getting the job done, no matter the cost. However, they *may* get the crap knocked out of them in a fight... but their skills is useful in any PVE or PVP situation.
Specials: Set mines, heal party members, surprise enemy's.
Red Warriors - Great fighters, all capable of dual wielding... but some are more skilled than others.
Mercenary-
HP: 12 EP: 8 ATK: 3 DEF: 3 LUCK: 2 SPD: 2
Good at: Fighting
Average at: Business
Bad at: Jobs
These street warriors work for pay, are good fighters, and are ok business men... but they lack skills to make deals, so they tend to be left out on big time deals.
Specials: Multiple attacks, set and defuse mines, and "persuade" people...
Capo
HP: 8 EP: 14 ATK: 2 DEF: 4 LUCK: 1 SPD: 1
Good at: Jobs
Average at: Fighting
Bad at: Business
These "do-it-yourself" types can do jobs and fighting themselves, but as much as the Mercenary, they lack trade skills, as most Warriors do.
Special: Buff party members, hire mercenary's, and break into secure places.
Prophets
HP: 10 EP: 10 ATK: 1 DEF: 6 LUCK: 6 SPD: 2
Average at everything
These guys can "see" into the future. They can see that they might win a fight. They can see their big payday, and they can defiantly see the street in front of them.
Specials: Can heal party members, see opponents abilities and weaknesses, and wield most weapons with ease.
More will be posted later tonight and tomorrow. Please post ideas or constructive criticism. Help designing the game will help too.