- Joined
- Dec 5, 2007
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Since dodian's core is all about bosses, I have looked into addressing some sort of issue with loot distribution of set bosses.
I now wonder what you would prefer?
Do note 1 vote per person and no alt!
Can select up to 2 answers.
End game bosses: Ice queen, Black knight titan, Nechryael, Skeletal warlord, Shade
I now wonder what you would prefer?
Do note 1 vote per person and no alt!
Can select up to 2 answers.
End game bosses: Ice queen, Black knight titan, Nechryael, Skeletal warlord, Shade
- Make boss drops 10 - 30% harder but add mechanics to bosses. Loot will be distributed at the end if contributed by atleast 5/10% of the dmg up to 5 players (Initial player + 4 others)
- Make bosses have mechanics but keep drop rate as is but offer 2 rolls to the player with highest dmg and the rest 1 roll as long as you have helped with atleast 10% of the dmg (up to 3 players).
- Make end game bosses up to 5 players difficulty while others are 3 players and have the drop rate set as that. Have the chance of you getting the loot as (Health of boss - Damage done by the killer / your dmg contribute in % chance), up to 4 other players than the killer.
- Make end game bosses have a chance to give 1 boss point based on your contritubtion (Health of boss - Damage done by the killer / (your dmg / 2) contribute in % chance), up to 5 players. These points could then be taken to a shop to buy gear that has been voted in (Example of potential gear: Dragon weaponry, Dragon armoury, Crystal bow and shield, Obsidian cape, uncut dragonstone)
- Make drop table as 1 but end game bosses as two
- Keep as we got currently but make more sources of the early game loot onto multiple bosses. (Example dragon armour being dropped by multiple monster or bosses or whip from abyssal demon)
- Keep as is but have the drop rate increase by 10 - 20% with unique items.
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