Do you really think I'd release my good codes? This isn't all of what I use for my server. I also use and operate through Eclipse, so, I don't use compiled files anymore.
Seconded.
Third. Hailey, you don't know what you're talking about. You didn't do any of the development on that server, so don't claim it.
wat wat watbalblalba
Do you really think I'd release my good codes? This isn't all of what I use for my server. I also use and operate through Eclipse, so, I don't use compiled files anymore.
more blablabla.
Changing several lines doesn't give you the right to release it. I thought you had more respect than that, because he was a good friend of ours. Just because he's dead doesn't mean you have a right to his work.
wat wat wat
I didn't include the class files in this thread. There's more to it. This is for beginners to use if they don't know what to use.
Do you really think I'd release my good codes? This isn't all of what I use for my server. I also use and operate through Eclipse, so, I don't use compiled files anymore.
Hard coding is more precise., and, is better. I don't like arrays. I already talked about the packets earlier. If you call the save once, a simple lag, or dc, would wipe out all of what just happened. Multiple saves allows for less player loss. = less drama for me
Thank you for your feedback.
- Your good codes? You're trying to justify why these are good, and you expect us to believe you have better?
- You don't use compiled files anymore... I get what you're saying, but you just made yourself look like an idiot.
- Hard coding is not better, there's just a certain intelligence requirement to understand how to use arrays and such.
- Saving: Use shutdown hooks to keep vm crashes from rolling back the players. You're saving every time someone kills an npc... Do you realize how much of a waste that is?
This thread:
This is 100% noob proof.