- Joined
- Aug 12, 2023
- Messages
- 17
- Points
- 3
Dear Community,
I've been observing our server's recent activities and I have a few suggestions to improve the overall player experience and the health of our economy.
Currently, our server sees an average of 8-16 active players online, excluding alts. Given our current player population, it seems to be more beneficial for the majority if we limit gameplay to one account per player. This approach would stimulate our economy to having to buy supplies, rather than having a single player operate multiple accounts and playing like a ironman on two accounts.
By restricting to a single account, we would ensure a more balanced distribution of resources and also create a more welcoming environment for our new players. At present, the dominance of multiple-account players at bosses, often with better gear on their alts than a new player could acquire in a week, can be disheartening for newcomers. In fact, I've witnessed two of my friends leave the server due to this issue, with being @DeMol27 the last one.
Additionally, I'd like to express my concern about the rapid accumulation of high-level gear in our server, which is not even two weeks old. For instance, @SuggySean has already acquired four SS, and I myself have max melee gear. If this trend continues, we may find ourselves handing out full skeleton sets to new players in a couple of weeks.
To address this, I propose implementing a daily cap on bosskills. This would ensure a fair opportunity for all players to participate, and slow down the rapid inflation of high-tier items by one player. As our player base grows, we can reassess and potentially lift these restrictions.
In summary, limiting the number of accounts per player and capping daily bosskills could help us foster a more balanced game economy and a more welcoming environment for new players. I look forward to hearing your thoughts on these proposals.
Have a great day guys!
I've been observing our server's recent activities and I have a few suggestions to improve the overall player experience and the health of our economy.
Currently, our server sees an average of 8-16 active players online, excluding alts. Given our current player population, it seems to be more beneficial for the majority if we limit gameplay to one account per player. This approach would stimulate our economy to having to buy supplies, rather than having a single player operate multiple accounts and playing like a ironman on two accounts.
By restricting to a single account, we would ensure a more balanced distribution of resources and also create a more welcoming environment for our new players. At present, the dominance of multiple-account players at bosses, often with better gear on their alts than a new player could acquire in a week, can be disheartening for newcomers. In fact, I've witnessed two of my friends leave the server due to this issue, with being @DeMol27 the last one.
Additionally, I'd like to express my concern about the rapid accumulation of high-level gear in our server, which is not even two weeks old. For instance, @SuggySean has already acquired four SS, and I myself have max melee gear. If this trend continues, we may find ourselves handing out full skeleton sets to new players in a couple of weeks.
To address this, I propose implementing a daily cap on bosskills. This would ensure a fair opportunity for all players to participate, and slow down the rapid inflation of high-tier items by one player. As our player base grows, we can reassess and potentially lift these restrictions.
In summary, limiting the number of accounts per player and capping daily bosskills could help us foster a more balanced game economy and a more welcoming environment for new players. I look forward to hearing your thoughts on these proposals.
Have a great day guys!