The Great 48 Hour Reset

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The Kraken

Beta Tester
Beta Tester
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Aug 1, 2023
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Hello everyone wanted to take this time and get the community feeling for a possible reset due to the current state of the game due to game breaking bugs.

The severity of these bugs has raised questions about the long-term sustainability and fairness of the game environment for a vast majority. A suggestion is being tossed up to reset the game after fixing the bugs and starting fresh.

The Overpowered Magic Problem: Magic was meant to be an exciting and dynamic part of the game, but it appears that it has become too powerful. We've seen the emergence of overpowered spells and items, which have led to an imbalance in gameplay. Some players have acquired endgame items and experience at an accelerated pace, creating an unfair advantage.

Slow Updates: We are having updates not go out immediately to fix the situation even though the magic nerf was informed ready to go in the next restart and that was close to over 14 hours ago. Magic is still being abused and the economy is hurting terribly. While I understand devs have lives too. The update should have been pushed out the moment it was ready.

Should the server be reset once patched so everyone can start on a fresh and fair playing field?

What other bugs do you feel are game breaking?
 
As a player with 1 magic who cannot get a kill on santojalon despite getting a red key at 5 kc, I vote for a reset. no reason to be hitting constant 30s with magic.
 
Thanks for posting!
I personally don't think a reset would be a good idea. There are some of us who have grinded hard to get to where we are right now.
I believe magic should be nerfed and fixed, but not a global reset. A reset could cause a majority of the community to leave.
-Elon Musk
 
A full reset, no. A reset to magic gains, I can see that happening. However I think magic need a overlook in general, so disable any form of magic for a week is needed.
 
I am against a reset,

It is what it is, it makes the eco what it is today. This will recover by itself.
You ask quite a lot of a person, that's why I also want to protect @Plasma.
He spends a lot of time on this project, give him time, and if you treat developers like that no one will help!

I myself have been working on my own rsps server for over a year, this takes time, a lot of time and once a problem is not solved just like that.

So be patient, offer your help where you can. Everyone wants something sometimes.
I see so much coming to this, and in the beta testers channel there are still a lot of things open that he needs to fix on his own.

So give Plasma that time, don't ask for a reset. Life is what it is....
@Plasma when you need help you know where to find me...
 
I've grinded super hard as well and I want a reset. Don't include me on it Elon, I'm all up for a reset
 
Actually can we upvote on arch's idea of disabling magic instead? this seems like the best approach
 
The issue is the economy was heavily affected due to all drops from bosses coming from the magic abuse. This is why the full reset question is on the table. We dont have a playerbase big enough to not justify this.
 
As a guy with 1 magic and not planning to use magic until its fixed im against reset but i agree with magic xp reset or something to make it fair for everyone so we can all enjoy dodian as much as its possible
 
Hello everyone,

It's undeniable that our shared passion for Dodian, which all makes us feel 15 years younger, has kept us engaged and committed to this day. I am convinced that each one of us aspires to contribute towards the success of this project, driven by our mutual love for the game.

The initial 48 hours post-launch have underlined a critical insight: Plasma cannot shoulder the responsibility alone. We are fortunate to have a community of incredibly smart and dedicated players who invest significant time in the game every day. It's evident that Plasma should harness this collective expertise and enthusiasm to overcome challenges, such as promptly addressing the recent magic bug by temporarily taking the server offline for a fix. Plasma can't do this alone.

Concerning the idea of resetting the server, I believe it will not serve as a viable solution. I am skeptical that anyone has gained an unfair advantage from the bug, given that a significant portion of players are likely using it. Hence, the competition remains balanced. A server reset could lead to the risk of one player monopolizing boss kills after a significant drop, thus recreating the current scenario.

Moreover, resetting the server would undermine the dedication of players who have invested substantial time in the game, like myself. This could demotivate many and even cause them to leave, especially without any assurance of improved stability in the future.

Let's focus on fixing the current issues rather than starting from scratch. By doing so, we can ensure Dodian continues to be a source of joy and nostalgia.

I am against a server reset.
 
I just find it weird that OP has all the reasons for a reset but doesn't once bring up the fact that Nechrael has extremely low HP and low atk stats and decided not to put that in his opening statement. We are all much older...still playing RSPS with the limited time we have. No one here is going to want a reset and take away the time they already spent.
I am against a reset. Don't even bring up this blasphemy again!
 
You are wrong Togasa. He literally raised all of these issues lol. He's not even been playing ever since magic has been discovered as broken, and he knows the most broken item of them all and doesn't use it.
 
This is going to be a controversion thread, but a necessary one. I'm in favor of a full reset, but only when it's done this week. The longer we wait, the more people will leave disappointed.

That being said, I think any arguments relating to the fact that people have been grinding for two days is worth 0 in the greater scheme of things. Heck, we're here after 15 years and we complain about two days of progress being lost? Either way, I appreciate the time and energy that has been put into the server so far. It truly felt - and still feels - like I'm reliving my childhood. Not with 2 people, but with a stable community. Let's keep it that way and move forward. To do so, the key factor is going to be balance, both in the early economy and in the endless grind.

My thoughts
Feels like the current server lacks balance and I don't see it evening out with more players. I see many of us forgetting what it's all about: nostalgia and community. Rushing to end-game armor and X-logging with 4 alts to hoard on skilling supplies is not what will bring us forward. I don't think a full reset is going to be unreasonable, with the only argument against it being the fact you finally had an early opportunity to collect end-game items. Which you did in two days while it used to take us weeks, if not longer.

When I see people selling end-game items for a couple of essence and a cowhide, that shows me the server is inflated already. It's understandable, as the server was originally designed for a 200+ player count. But right now, it honestly feels like a free for all and a hoarding competition. I liked being Nikita Mazepin in a tractor on the server, but at the moment it feels like we are all Max Verstappen in a rocketship. Fun for the short term, but detrimental for an active community in the long term.

However, I know this all sounds very pessimistic. That's why I have a couple of potential fixes for the server in mind. Think of them and do with them whatever you want. Some might be more helpful than others, but I want all of us to contribute and work towards a workable future and a stable server.

My suggestions for a solution
  • Indeed, a full reset to all start from scratch;
  • Create a staff team as soon as possible, with one person being responsible for community management;
  • One month of open beta, with one staff member responsible for collecting feedback and creating a priority list for bug fixes;
  • Form a group with experienced coders that are willing to do small fixes to take the workload off Plasma's hands;
  • Reconsider drop and experience rates, work towards new rates that are based on a 20+ community instead of a 200+ community;
  • Monitor and ensure the essence economy will never be a thing. Make essence mining harder, make runecrafting easier. Make sure gold remains the de facto currency of the server;
  • Limit the number of accounts connected to the same PC to 2 only. Any more will lead to abusing the low player count and the convenience of collecting most items for personal gains, creating an inflated economy and unhealthy balance in wealth.
I'll add more potential fixes in the future, but feel free to suggest your own.

I don't think there's a single soul in this community that doesn't appreciate the time and effort that has already been spent on the server by Plasma. It's easy to point fingers. Let's work towards a stable and balanced server. In my opinion, that's going to need harsh decisions in the short term - even though all of them are justified - to help us create a balanced server for all of us to enjoy long-term.
 
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You are wrong Togasa. He literally raised all of these issues lol. He's not even been playing ever since magic has been discovered as broken, and he knows the most broken item of them all and doesn't use it.
He literally did not.. I went back and read his original post again just to be sure...C'mon now it's right in front of you.
 
No. This is Dodian, not a OSRS remake.
This 100%.
Also one player refusing to play until there's a reset is not the community's fault or problem. What are we even talking about here?
 
This is going to be a controversion thread, but a necessary one. I'm in favor of a full reset, but only when it's done this week. The longer we wait, the more people will leave disappointed.

That being said, I think any arguments relating to the fact that people have been grinding for two days is worth 0 in the greater scheme of things. Heck, we're here after 15 years and we complain about two days of progress being lost? Either way, I appreciate the time and energy that has been put into the server so far. It truly felt - and still feels - like I'm reliving my childhood. Not with 2 people, but with a stable community. Let's keep it that way and move forward. To do so, the key factor is going to be balance, both in the early economy and in the endless grind.

My thoughts
Feels like the current server lacks balance and I don't see it evening out with more players. I see many of us forgetting what it's all about: nostalgia and community. Rushing to end-game armor and X-logging with 4 alts to hoard on skilling supplies is not what will bring us forward. I don't think a full reset is going to be unreasonable, with the only argument against it being the fact you finally had an early opportunity to collect end-game items. Which you did in two days while it used to take us weeks, if not langer.

When I see people selling end-game items for a couple of essence and a cowhide, that shows me the server is inflated already. It's understandable, as the server was originally designed for a 200+ player count. But right now, it honestly feels like a free for all and a hoarding competition. I liked being Nikita Mazepin in a tractor on the server, but at the moment it feels like we are all Max Verstappen in a rocketship. Fun for the short term, but detrimental for an active community in the long term.

However, I know this all sounds very pessimistic. That's why I have a couple of potential fixes for the server in mind. Think of them and do with them whatever you want. Some might be more helpful than others, but I want all of us to contribute and work towards a workable future and a stable server.

My suggestions for a solution
  • Indeed, a full reset to all start from scratch;
  • Create a staff team as soon as possible, with one person being responsible for community management;
  • One month of open beta, with one staff member responsible for collecting feedback and creating a priority list for bug fixes;
  • Form a group with experienced coders that are willing to do small fixes to take the workload off Plasma's hands;
  • Reconsider drop and experience rates, work towards new rates that are based on a 20+ community instead of a 200+ community;
  • Monitor and ensure the essence economy will never be a thing. Make essence mining harder, make runecrafting easier. Make sure gold remains the de facto currency of the server;
  • Limit the number of accounts connected to the same PC to 2 only. Any more will lead to abusing the low player count and the convenience of collecting most items for personal gains, creating an inflated economy and unhealthy balance in wealth.
I'll add more potential fixes in the future, but feel free to suggest your own.

I don't think there's a single soul in this community that doesn't appreciate the time and effort that has already been spent on the server by Plasma. It's easy to point fingers. Let's work towards a stable and balanced server. In my opinion, that's going to need harsh decisions in the short term - even though all of them are justified - to help us create a balanced server for all of us to enjoy long-term.
This pretty much.
 
Slow Updates: We are having updates not go out immediately to fix the situation even though the magic nerf was informed ready to go in the next restart and that was close to over 14 hours ago. Magic is still being abused and the economy is hurting terribly. While I understand devs have lives too. The update should have been pushed out the moment it was ready.


He didn't mention nech hp, because its not nowhere near as critical as magic. its just that
 
You asking "what is 2 days of progress in the big scheme of things" is very disrespectful to the players who grinded their asses off and seemingly wasted those 2 days for absolutely nothing. Is our time worth nothing to you?
 
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